Conference synopsis 20240805 - Flipbook - Page 95
such as DESMOS, GeoGebra and technology CAS, we
will explore transformations and the relationship between
function notation and mapping equations. By navigating
from concrete examples to general cases, and by using
animations, the workshop showcases approaches to promote
deep learning. This workshop is suitable for those teachers
who would like to add new strategies into their repertoire
and covers aspects related to level 10A of the Victorian
Curriculum as well as Maths Methods Units 1-4 content.
These activities will give students techniques they can rely on
to successfully solve problems related to transformations in
various contexts.
Key takeaways:
1. How to use technology to enhance student learning of
transformations.
2. How to make the link between function notation and
mapping equations.
3. How to use animation to understand general cases.
Remember: Laptop.
FULL F28 ENGAGING STUDENTS THROUGH
MATH’S GAMES: BUILDING TEAMWORK AND
COMMUNICATION SKILLS
Subtheme: Technology
Vito Boglietti, Parkdale Secondary College
(Year 7 to Year 10)
Through engagement, low cognitive entries and rapid
paced lessons we can teach for the new generation of phone
dependent students. Games are a well-known skill students
have mastered. In this session we will be looking at maths
games as part of an engaging learning setting.
Key takeaways:
1. Building learning outcome for maths games in your class.
2. Measuring the hard maths skills and soft social skills using
games.
3. Firing up your imagination to come up with new games and
forms of learning that match the needs of your unique maths
classes.
Remember: An open mind.
THE MATHEMATICAL
ASSOCIATION OF VICTORIA
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