Henry & Lucy Teacher's Guide - Book - Page 19
9. Memory Chain
• Have all pupils stand or sit in a circle; or have a group of pupils stand in front of the
class.
• The first pupil says: I go to the market and I buy peaches.
• The next pupil says: I go to the market and I buy peaches and nuts.
• The game continues as long as there are no repetitions. The game can be adapted by
changing the place, the activity or the topic, e.g. I go to the zoo and I see (bears);
I go to the sea and I see (pirates); I go to the safari and I see (monkeys).
10. Trivia Game
• Prepare a list of ten questions and answers based on the content of the unit that pupils
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have just completed.
Call on two pupils to read the trivia questions and two pupils to serve as the judges
and tally the points on the board.
Divide the class into two groups. The groups take turns in answering the trivia
questions.
When an answer is correct the group receives a point.
The winning group will receive an award or medal, or if the class is having a celebration
with refreshments, the winning team can be sent to the food and drinks table first.
11. I Spy with My Little Eye
• Have pupils focus on any picture or poster from within the units that they have already
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studied.
Tell pupils that you are thinking of one item and only one item in the picture.
Say: I spy with my little eye, something (red).
Pupils continue guessing until they guess correctly.
The pupil who guesses correctly gets a turn to stand in front of the class and select an
item.
It is possible to have pupils play this game in pairs at their desks.
12. Look for it
• Before pupils come to class, hide three or four word cards (or other items related to
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the unit that is presently being studied) in various places in the classroom.
REMEMBER where you hid them, and make sure they are not visible to pupils.
Invite a pupil to the front of the class and say that you are going to direct them to find
something that is hidden.
Give directions such as: look to your left/right, look up/down, It is on your right/
left.
Stop only when the pupil has found what you hid and brings it to you.
Repeat with a few pupils.
13. Command Game
• Divide the class into two groups. Each group chooses one pupil to be a judge and one
pupil to be a “commander.”
• Group A begins. The “commander” tells all pupils in Group B what to do: look to
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